ESO FAQ >> What Are Types Of Damage
Physical Weapon Skills can be affected Sneak Attack and attack boosting Abilities such as Berserk. There are also some physical Weapon Skills which can 'Deliver a x-hit attack,' x being the number of times you strike the enemy within that single technique. The dmg part is i think (1+skill/100).weapon dmg, so you have x1 (normal) at skill 0 and x2 at 100 skill. Also, there is a 'hidden' coefficient that is based on your luck for hit, that is applied even out side of vats, so your skill may be high enough, with enough str but not hit from time to time if your luck is low. Jun 26, 2016 Gun and Energy Weapon Skill Level DOES NOT Effect The Damage - posted in New Vegas Mod Requests: HI, is there a mod out there that makes it so that your weapons will always do their max possible damage, regardless of what level your skill is?
- Flame, Frost, Shock Damage
- Bleed, Poison, Disease Damage
Calculating Hybrid Weapon Skill Damage. Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical. Apr 22, 2012 Your weapon dmg is a random number generated on a swing in between the min and max dmg on your weapon. Attributes that increases your dmg is then factored, and it gives you the 'weapon dmg' number, on which is calculated the dmg of your skill. Ex: you are a barbarian, and you do a Hammer of the Ancient. Flat bonuses to attack damage such as this ring scale damage with claws. This stat is incredibly rare and is the most slot efficient DPS stat for Druids. If Druids scaled off of weapon damage they would be a legitimate DPS class.
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Does Weapon Skill Effect Dmg 1
In ESO there are a number of different damage types with associated effects, strengths and weaknesses. You will often see these referenced in the tooltips of abilities. You will see references to Magic Damage, Physical Damage and more. This tells you which type of damage is being applied to the target. The type of damage is important to note, because it determines what stats mitigate its damage and which buffs will increase its damage.
All types of damage are mitigated by either Spell Resistance OR Armor (Physical Resistance).
The different damage types are also effected by various buffs and passives, not to mention Champion Points.
Quick Reference
Type | Effects Damage | Mitigated By |
Magic Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Flame Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Frost Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Shock Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Physical Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Bleed Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Poison Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Disease Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Magic Damage
Magic Damage comes from spells, most commonly Class Skills and Staff Skills. Magic Damage is mitigated with Spell Resistance.
If a Skill uses Magicka it will deal Magic Damage unless the tooltip specifically states otherwise.
Physical Damage
Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Physical Damage is mitigated by Armor (also called Physical Resistance).
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If a Skill uses Stamina it will deal Physical Damage unless the tooltip specifically states otherwise.
The damage received from falling is also classified as Physical Damage.
Flame, Frost, Shock Damage
These damage effects are like Magic Damage but they also have slightly different additional effects. Flame, Frost and Shock Damage are still mitigated with Spell Resistance but they also have their own additional mitigation – Flame Resistance, Frost Resistance and Shock Resistance. These secondary mitigation apply on top of Spell Resistance. So for example Flame Damage will first be mitigated with Spell Resistance and then Flame Resistance before applying damage.
Flame Damage
Flame Damage has the chance to apply the Burning Status Effect which applies Flame Damage over time to the target. This effect deals moderate damage over 3 seconds.
![Does weapon skill effect dmg download Does weapon skill effect dmg download](/uploads/1/2/5/3/125370618/898169862.jpg)
Flame Damage will also have the chance to cause the Explosion Effect on NPC targets which are particularly susceptible to fire – such as zombies, troll and stranglers. The Explosion Effect deals a burst of Flame Damage but can only effect NPCs and not enemy players.
Vampires take 25% increased Flame Damage.
Frost Damage
Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds.
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Shock Damage
Shock Damage has the chance to apply the Concussion Status Effect which reduces the damage of the target by 15% for 4 seconds.
Bleed, Poison, Disease Damage
There is also Bleed Effects, Poison Effects and Disease Damage in ESO which can come from various Skills like Poison Arrow and also Weapon Enchants.
Bleed Damage
The Bleed Effect can be triggered from a number of Weapon Skills like Blood Craze (Dual Wield) and Cleave (2H) and applies a damage over time to the target. Bleed Damage is mitigated with Armor (Physical Resistance).
Poison Damage
Poison Damage can come from a variety of sources but most commonly from Poison Arrow (Bow) and Lethal Arrow (Bow). A number of Dragonknight ability morphs deal Poison Damage. Poison Damage has the chance to proc the Poison Status Effect which deals Poison Damage over 12 seconds. Poison Damage is mitigated by Armor (Physical Resistance).
Werewolves take 25% increased Poison Damage while in Werewolf form.
Disease Damage
Disease Damage comes from Weapon Enchants and and also from a number of Nightblade ability morphs. Disease Damage has the chance to proc the Diseased Status Effect which reduces the healing received by the target by 15% for 10 seconds. Disease Damage is mitigated with Armor (Physical Resistance).
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The damage from SKILLs of Destruction Staves is calculated based on your Max Magicka and Weapon Damage. And the Critical Chance is based on Spell Critical.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
It was that way BEFORE 1.6 though, hence why you are finding that information
It now works like this though..
•Synergy abilities now scale off your highest stats that are either stamina or magicka based.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
Does Weapon Skill Effect Dmg 8
Source (Patch Notes)I can't find anything on light/heavy attacks though.